![]() ![]() ![]() Thermal Base was basically a reality check for Lilac, the world is not black and white but in shades of grey everyone is the hero in their own story Brevon himself has his reasons for his actions. What's even more ironic is that some deleted scenes (and even some scenes from the final product) paints Lilac as fairly manipulative and selfish. Her obsession towards stereotypical heroism putting her friends in harms way, getting involved into something obviously bigger than her, and eventually penalized (in the form of excrutiating torture) for her white knight attitude. A former criminal (though at the start of the game, they were planning to steal from the nobility at Relic Maze), who constantly tries to bury the past to the point of going by her surname, believing that "heroic" acts will make up for her previous short commings. Newbies to the series likely wouldn’t be enraptured by the original Metroid 2’s monotone Game Boy graphics and scarce soundtrack, so AMR2 remakes everything from the ground up in Zero Mission style graphics, with new areas, mechanics, and bosses added in.I wouldn't call Lilac generic at all. The fan game is exactly what it sounds like, aiming to do for Metroid 2 what Zero Mission did for the first game. Regardless of when Nintendo is ready to prioritize Samus again, she is a beloved character, so you can’t blame some fans being impatient for another good game in the series. Oh, and the series that fans have been wanting a sequel to for five years, and when they finally get it, Samus won’t even be in the game! The series where the most recent entry depicted Samus as so subservient, that she would burn to death before protecting herself without a man’s permission. You know, that series that originated by hiding its protagonist’s gender until the ending which revealed Samus was a woman by showing her to you in a bikini (if you got the “best” ending). So nobody feels female characters are an impediment to a game’s success? No publishers felt that way about the Shantae series? No marketing team thought The Last of Us would do better without Ellie on the cover? Ken Levine didn’t use that reasoning to justify keeping Elizabeth off the cover of BioShock Infinite? What about Sony thinking a female lead in Horizon Zero Dawn could be a sales risk? How about Ubisoft trying to justify not including playable female characters in Assassin’s Creed by saying it would have been too much work? Or how women simply appearing in FIFA 16 provoked so many misogynistic responses that EA’s COO spoke out about it? This doesn’t mean games that faced this problem and wound up changing their vision can’t be enjoyable it simply means this is an issue that exists, and it inhibits creators and women simultaneously.įor those who hadn’t heard, we got Metroid in 1986, so female characters don’t need more representation, and sexism in games is over. But also, many of the players are male, and it’s easy for them to use the boy character.” The bolding is mine. When later asked to clarify his statements, Ueda elaborated, “Yes, one is a more technical reason, because it’s not easy for girls to make acrobatic movements-I think it’s unrealistic. Don’t worry it wasn’t just the pants, though. This was changed because despite the game’s director, Fumito Ueda, being imaginative enough to create a giant puppy-bird, he couldn’t envision a girl wearing pants. Like how the long anticipated The Last Guardian was originally supposed to star a girl.
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